//	Program:
//		KaleidoTile
//		万華鏡タイル
//
//	Language:
//		日本語
//		Japanese
//
//	Translator:
//		竹内　建
//		Tatsu Takeuchi
//
//	Date:
//		August 2008
//
//	© 2025 by Jeff Weeks
//	See TermsOfUse.txt

//	SymmetryAndStyleView
"Symmetry"								= "対称性";
"Triangle group △(%lld, %lld, %lld)"		= "三角群 △(%lld, %lld, %lld)";
"Other triangle group"					= "他の三角群";	//	Tatsu says:
									//	「別の」would not be incorrect, but I feel
									//	「他の」is more natural in this context.
"Style"									= "面モード";
"Polyhedron"							= "多面体";
"Tiling of sphere"    					= "球面分割";
					//	lit. "division of spherical surface" (see Note #1 below)
"Tiling of Euclidean plane"				= "平面分割";
					//	lit. "division of flat plane"
"Tiling of hyperbolic plane"			= "双曲面分割";
					//	lit. "division of hyperbolic plane" (see Note #2 below)
	//	Note #1.
	//	Regarding terms like「平面充填」that one finds on the web,
	//	Tatsu says that
	//
	//		「充填」literally means "filling" and I think it is implicit
	//		that what is being filled is infinitely large.
	//		So I do not think it would quite work for a sphere
	//		which only has a finite surface.  Indeed, I did a search
	//		on the web for 「球面充填」and could not find the term.
	//
	//	The term is also technical and non-mathematicians would not be familiar
	//	with this particular usage.  The only other place I've seen this word used
	//	is in SciFi movies and anime when they are referring to filling up
	//	a spaceship engine or weapon with energy, and the connotation there
	//	is "to replenish" rather than "to fill."
	//
	//	Also, the second Kanji in the word is not that commonly used
	//	so many people would not be able read it.
	//
	//	So I think「分割」is better since 1) that would apply to the sphere also,
	//	2) it can be read by everyone and can be understood by everyone.
	//
	//	Note #2
	//	Tatsu says:
	//	For the plane and hyperbolic cases, please use:
	//
	//		「平面分割」＝division of flat plane
	//		「双曲面分割」＝division of hyperbolic plane
	//
	//	My own commentary:
	//	On the one hand,「双曲面」seems to mean "hyperboloid",
	//	while the Japanese translation of The Shape of Space
	//	uses「双曲平面」to mean "hyperbolic plane".
	//	On the other hand, Tatsu's usage of「双曲面」for "hyperbolic plane"
	//	avoids the kanji「平」, whose literal meaning is "flat",
	//	and in any case, given that KaleidoTile models the hyperbolic plane
	//	using the hyperboloid model in Minkowski space, the possible
	//	mis-interpretation as "division of hyperboloid" is completely harmless.

//	FacesView
"Decoration"	= "装飾";
"Face A"		= "面Ａ";
"Face B"		= "面Ｂ";
"Face C"		= "面Ｃ";
"Background"	= "背景";

//	FaceDecorationView
"Solid Color 1"				= "ソリッドカラー";		//	one line only (no need for '・')
"Solid Color 2"				= "ソリッド\nカラー";	//	two lines, if appropriate
"Image from Camera"			= "カメラ\nからの画像";
"Image from Photo Library"	= "フォトライブラリ\nからの画像";
"Image from Files"			= "ファイル\nからの画像";
"Paste Image"				= "画像を\nペースト";
"Previous Image"			= "前の画像";
"Invisible"					= "表示しない";	//	lit. "do not show".  Tatus says:
	//	「表示しない」= do not render.
	//	「みえない」means "cannot be seen" which does not necessarily
	//				mean that the object is transparent.
	//	「透明」means "lets light pass through" and does not necessarily
	//				mean that it is invisible.
	//	「無色透明」(colorless and transparent) would mean invisible,
	//				but can be confusing.

//	Background texture names
"Sky"		= "空";
"Wood"		= "木";
"Grass"		= "草";
"Sand"		= "砂";
"Stone"		= "石";
"Tatami"	= "畳";
"Moss"		= "苔";
"Water"		= "水";
"Straw"		= "藁";

//	OptionsView
"Show Plain Images"				= "基本領域の非鏡映像を表示";
"Show Reflected Images"			= "基本領域の鏡映像を表示";
"Cut Along Mirror Lines"		= "鏡映線を表示";
"Snap to Archimedean Solids"	= "ぴったり正多角形にする";
"Sound Effects"					= "効果音";
"Inertia"						= "慣性";

//	Archimedean polyhedra names
"cube"							= "正六面体　または　立方体";
"cuboctahedron"					= "立方八面体";
"dodecahedron"					= "正十二面体";
"icosahedron"					= "正二十面体";
"icosidodecahedron"				= "二十・十二面体";
"octahedron"					= "正八面体";
"rhombicosidodecahedron"		= "斜方二十・十二面体";
"rhombicuboctahedron"			= "斜方立方八面体";
"truncated cuboctahedron"		= "斜方切頂立方八面体";
"truncated icosidodecahedron"	= "斜方切頂二十・十二面体";
"tetrahedron"					= "正四面体";
"truncated cube"				= "切頂六面体";
"truncated dodecahedron"		= "切頂十二面体";
"truncated icosahedron"			= "切頂二十面体";
"truncated octahedron"			= "切頂八面体";
"truncated tetrahedron"			= "切頂四面体";
